Friday, March 23, 2018

Hanging nets


One thing I've always wanted to code up, is a physics simulation of hanging chains to create catenary curves. Moving into 3D is pretty easy, but am having some trouble with Processing at the moment that whenever I switch to 3D mode, it takes a long time to launch.

Future experiment is to combine this with the L-Systems pattern generator that I first started during undergrad studies and generate various hanging net structures.



No comments:

Post a Comment